project #4
Shortimation
AREA OF PLAY
Quick Frames
A growing collection of short, animated experiments – most under 10 seconds. Some loop. Some fall. Some just exist to play. These are my creative pitstops between larger projects – quick bursts of motion, mood, and curiosity.
01.
Inglot
This project explores branding and marketing through a reimagined visual identity for Inglot. I chose the brand because I personally use their products and felt genuinely motivated to work with something I already connect to. To keep the work original and non-derivative, I redesigned the color palette and visual direction while retaining the core brand essence. This project pushed me to think critically about brand voice, consistency, and visual storytelling — and it’s one I’m proud of.
02.
Elements
This short loop was all about balance – designing fire, water, air, and earth (or more like veins) in a way that felt visually consistent. I focused on keeping the strokes, palette, and overall style unified across all four elements, even though each one had its personality. I reused the flame technique from my battlefield animation (and I know it could be better!), but my personal favorite is air – it’s soft motion and calming aesthetic made it feel just right. This is also where I learned how to create smooth, seamless loops – no stutters, no jumps, just flow.
03.
Momo
This project was driven by two things I love: momos (dumplings) and experimenting with physics in 3D animation. I followed a tutorial to understand the fundamentals of simulating physics, but added my own twist by replacing the original character with a momo. It turned the exercise into something playful and oddly adorable, and helped me learn how small changes can make a technical exercise feel personal.
04.
biking
Finding rhythm in motion.
With a pre-existing illustration, I created a biking animation focused on achieving a seamless loop. Getting the motion to feel natural was more challenging than expected — especially syncing the foot movement with the pedal rotation without breaking the cycle. After several iterations, I was able to refine the timing and create a clean, continuous loop. This piece marked an important step in understanding motion consistency and the precision required for looping animations.
05.
Objects Falling
Weight is a feeling – not just a number.
In this exercise, I learned how to animate objects in a way that conveys weight, impact, and bounce. The goal wasn’t hyper-realism, but believability – making viewers feel whether something was light, heavy, or somewhere in between. For instance, the orange slice has a playful, bouncy fall, while the watering can lands with a heavier, more grounded thud. All the illustrations were provided by my motion design professor, Egan Friest, and the focus was purely on how motion tells the story.
05.
battle field
The one that started it all – inside a flickering flame.
I wanted to explore the CC Wave effect in After Effects, and ended up creating an eerie, post-battle scene revealed through the silhouette of a flickering flame. It was a challenge to get the wave effect and masking just right, but it’s also where I first discovered how exciting motion and illustration could be when they come together. It may be brief, but it taught me a lot – and it still holds a special place.
