project #2
Shortimation
AREA OF PLAY
Quick Frames
A growing collection of short, animated experiments — most under 10 seconds. Some loop. Some fall. Some just exist to play. These are my creative pitstops between larger projects — quick bursts of motion, mood, and curiosity.
01.
battle field
The one that started it all – inside a flickering flame.
I wanted to explore the CC Wave effect in After Effects, and ended up creating an eerie, post-battle scene revealed through the silhouette of a flickering flame. It was a challenge to get the wave effect and masking just right, but it’s also where I first discovered how exciting motion and illustration could be when they come together. It may be brief, but it taught me a lot — and it still holds a special place.
02.
Elements
This short loop was all about balance — designing fire, water, air, and earth (or more like veins) in a way that felt visually consistent. I focused on keeping the strokes, palette, and overall style unified across all four elements, even though each one had its personality. I reused the flame technique from my battlefield animation (and I know it could be better!), but my personal favorite is air — it’s soft motion and calming aesthetic made it feel just right. This is also where I learned how to create smooth, seamless loops — no stutters, no jumps, just flow.
03.
Objects Falling
Weight is a feeling — not just a number.
In this exercise, I learned how to animate objects in a way that conveys weight, impact, and bounce. The goal wasn’t hyper-realism, but believability — making viewers feel whether something was light, heavy, or somewhere in between. For instance, the orange slice has a playful, bouncy fall, while the watering can lands with a heavier, more grounded thud. All the illustrations were provided by my motion design professor, Egan Friest, and the focus was purely on how motion tells the story.