I divided the project into two parts. The first part was the introduction, which uses an animated reel to convey the idea of lost time and set up the premise of the experience. The second part was the interactive narrative itself.
For the second part, I initially explored building the scene in a 3D space with a parallax effect, where the room would slightly shift in perspective based on cursor movement. During this phase, I created rough explorations to test how the space and interaction might feel.
I also considered a journal or magazine-inspired visual style, where the scene would avoid highly saturated colors while maintaining a cozy atmosphere with cooler tones. This direction led to the final look of a cozy, cooler-shaded room with lighting that adds a modern touch.
For the first part, the visual style was intentionally simple and more colorful. This contrast was used to reflect how reels grab attention by being brighter and more saturated compared to the calmer tone of the main scene.